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Thread: Someone explain how fast loops work for me, this doesnt make sense

  1. #1
    Clicker Fusion 2.5 (Steam)

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    Someone explain how fast loops work for me, this doesnt make sense

    I can't figure this out. Why does the midloop fast loop somehow break references to the previously created gameobject?



    fast_loop_bug1.mfa

  2. #2
    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator ProUnicode Add-on

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    I reported that long ago:
    http://bugbox.clickteam.com/issues/3419
    http://bugbox.clickteam.com/issues/3420

    That's because event after back from loop don't remember pointer to object and if it lose pointer then value will be stored for all objects of current type.
    Fortunately, it's easy to get around: https://www.dropbox.com/s/s7lyaoo8ct..._bug1.mfa?dl=0

  3. #3
    Clicker Fusion 2.5 (Steam)

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    That sucks.

  4. #4
    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator ProUnicode Add-on

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    No because you can get it around and I must agree with Yves

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