Any ideas how to make this? In Chris Davis' Spud's Quest you can collect and carry a maximum of four items which can be scrolled through and dropped and used/picked up again. It is the staple inventory system of the Dizzy games on the 8 and 16-bits. I've tried making one but it's beyond my capabilities. The dialogue system works the same way when the player engages NPC's. Can't make that work either.
I found a tutorial made by Nivram but can't open the .mfa in MMF2 so I suspect it's for Fusion 2.5 or maybe an older program.
For those unfamiliar with Spud's Quest, the Dizzy games and the inventory system I'm referring to here's a video of it:
https://www.youtube.com/watch?v=D_P18Dv5f-I#t03m41s - I recommend switching the sound off, the commentator's voice is like scraping teeth down a blackboard.
I emailed Chris and straight out asked him for a tutorial or .mfa... he hasn't replied. Didn't expect him to to be honest.
I've nailed pretty much everything else in my simple short puzzle platform game, it's just missing this so I really need the help.