Silly noob question but how do I stop a sequence of events from happening all at once?
I've got a simple active with different animation frames (but speed set to 0). I'm trying to change the animation frame of the object each time I press the same key but it skips straight to the end frame (having run through all other frames presumably, because I pressed the key, but too quick to notice). I need it to display each animation frame in sequence when I press the same key. I've tried flags, alt values, counters, activating and deactivating groups... using any of those methods skip to the last animation frame because MMF2 is taking that one press of the key at the start and running all the events one after the other instead of waiting for me to press the key again.
I realise this is probably event building lesson 101 but I've never had to implement something like this before so I don't know how to resolve it.