I've encountered a very strange bug today, it involves active's animation frames.
As you can see here, this is a player made up of different actives for customisation, however, the new body object I've made has a strange behaviour:
Specifically, the falling animation ceases to exist, yet it still has frames that show correctly in the editor.
The Object (Brown body and grey shoes) has no events, but is in a qualifier that does, therefore, if it happens to this, it should happen to every object that make up the Player sprite. But, this is not the case.
Replacing the frames, deleting the direction, and deleting the animation did not help.
I tried to isolate this bug but turns out moving the object into another app changes it and doesn't have the bug. However, moving it back still makes it have it.
Not being able to isolate the bug, I can't give out the .mfa publicly.
Does anyone have a way to fix this?