Hey,
I'm working on an RPG where I have multiple instances of enemies that drop loot, then destroy the enemy. The issue I'm having is that I can't keep the enemy destroyed between frames. I've tried global values, but that just destroys all the enemies. I just need that one instance of the enemy to be permanently destroyed between frames, without getting rid of the other instances.
Does anyone know how to do this?
Thanks,
TooTinyMan