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Thread: Google Play Games - Example File

  1. #11
    Clicker The Games Factory 2
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    jobromedia's Avatar
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    Yeah I know that's a good information to keep. Yeah I always put some aside for taxes. Will need to look into starting up a company as it seams right now. But back on topic. I'll have to look at these examples. Now if it was easier to actually get the fingerprints needed to sign the crom damn game with google play to test it...

  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module

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    Hi Jeff,
    I'm trying to run this example on my device but each time I login i have the following error "Failed to sign in. Please check your network connection and try again."

    I enabled Google Drive API and put the App ID in the "application ID" field of the GPG connect object.
    I created a keystore file as well.

    Is there anything else i have to do ?

    Thanks

  3. #13
    Clickteam Clickteam
    Fernando's Avatar
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    can not answer if you don't explain what you have set in your dashboard
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  4. #14
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export ModuleInstall Creator Pro
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    Perry's Avatar
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    Maybe share the MFA with only that part what you did, and remove your userid/passoword..

    I have the package to since last year, but never touched it... (bad me..) So I don't have an answer for it.
    But like Fernando said. What do you have said in your dashboard?

  5. #15
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module

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    Ok, so I found the error,

    We have to enable "internet" in the permissions sections.
    You should add it to the help documentation of GPG object.

  6. #16
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export ModuleInstall Creator Pro
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    Perry's Avatar
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    Hmm, you should always check internet, if you want to make your app connect to the internet

  7. #17
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export ModuleInstall Creator Pro
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    Perry's Avatar
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    Reviving this thread.
    This example is exactly what I was looking for.
    Have 1 question, I am using the customer Leaderboard scores, and modified it for my screen in portrait mode.
    It seem like the original boxes are all place to the top, while I moved them around further below.

    Since the size is a lot bigger, I see an event for On loop "loop"
    Where I think the item is positioned.

    The entry.active x = 224 and
    y = ( 64 + 16 ) + 96 * index( "entry.Active" )

    Since I keep going back and forth on my phone to figure out what each value is.. maybe someone knows it offhand already
    What are the 64, 16,96 and 224 for.

  8. #18
    Clickteam Clickteam
    Olivier's Avatar
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    Yes Perry, these two actions position the object called "entry.Active". This is a simple active object, all white and rectangle shaped, that serves as a billboard for each entry of the leaderboard.

    On each "loop", an instance of the active object called "entry.Active" is created. Its index (alterable value) is set to the index of the "loop" (0-based). The object is positioned at 224 pixels horizontally in frame. And it is positioned at 80 pixels (64 + 16) (64 is the height of the top title and 16 is the height of the space between the top title and the leaderboard entries) vertically in the frame, plus 96 pixels (the height of the object) mutliplied by the index (alterable value) of the object. So that each instance of the object is positioned below the previous one.

    To help you figure out what each value does, you could run the frame of the example and press the [!] key. This activates the "debug mode" that creates a random number of fake leaderboard entries. Then go back to the events and modifiy slighlty any of the value. Then run the frame again and press the [!] key. You should notice a difference in the layout of the leaderboard entries.

    Hopefully this should help you adapt the example to suit your needs.

  9. #19
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export ModuleInstall Creator Pro
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    Perry's Avatar
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    Thanks Olivier. I had seen the Debug but didn't work. had to change the event for press a key since it was blank. so picked any letter and it showed nicely.
    This is way better than figuring out on the phone

  10. #20
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Adnihil's Avatar
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    Hey, I just bought the GPG object but can't figure out how to use this example. There's just these grey boxes and buttons that don't seem to do anything, and if I try to export it as an APK it fails. Is there any documentation on this? Or any other tutorials?

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