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Thread: How can I fully speed up a frame? (Not just by frame rate...)

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    Clicker Fusion 2.5 Developer
    TheFieryPlumber's Avatar
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    How can I fully speed up a frame? (Not just by frame rate...)

    Remember how in old arcade games, every time you exceed another level the game speeds everything up? That's what I wanted, the option to speed up or slow down everything in the frame. I know that in Clickteam you can use the "frame rate" command that speeds up the process of most other commands; however, doing such will ignore animation speed and time speed such as the "every X time" input.
    I know a very aduous alternative to what I want such as having all time based commands and frame rate follow an alterable value, and the alterable value of time changes as the value of the frame rate changes; however, this will still leave behind animation speed which may cause a delay in animation based actions as the time speed increases.
    All I ask for is a way to make a quick frame speed increase or decrease that will affect everything in the frame.

  2. #2
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    Animation speed can also be changed in code to follow an alterable value, so the arduous method should at least be possible.

    I suspect there's no way to neatly change the speed of everything. Though hopefully I'm wrong

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    If you untick "timer based movements" in the frame runtime properties, animation speed will follow framerate:

    frame_speed.mfa

    (hold up/down to raise/lower framerate)

    But linking everything to a value will surely give you much more flexibility, I'd say would be a better solution,
    and as Volnaiskra says you can force animation frames to follow this value as well

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module

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    i did this in my game carrot catch for the iphone ......i used the " arduous" method

    https://itunes.apple.com/gb/app/carr...ign-mpt=uo%3D4

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    Clicker Fusion 2.5 Developer
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    Thank you all for responding!

    I overlooked the timer-based movement option so I'm going to test that out as soon as possible.

    I'm sorry for using such a petty term, but I thought that workaround is far too complex for a command that seemed very simple in concept. When I considered animations for the "alterable value" method, I thought I would have to change the Animation Speed for every single animation from every object that requires it. And not only that, many objects have different animation speeds, so I will have to keep track of every animation seperately.

    I'm wondering if there is a way that you can create a universal input that can affect all objects that has animations of similar speeds, like:
    -If Animation Speed is = 30
    -If Frame rate is = 60
    -Change Animation Speed to: 30*2

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