I have an ASUS TChi 300 with Intel M, 1.4 GHZ and 8 GB RAM.
Of course I built in release and not in debug with the UWP.
The strange thing is that the EXE as you could see in the video gives me a solid 60 fps. What settings are you using?
Thanks for the recommendation of gun lighight, I'm going to crop, I step, all other objects if they are crop (enemies and characters) and scenarios are built in 512 * 512 textures (the power of 2).
I'd like to see that programmer what I comment on the fall of FPS when there are many enemies says, I will be patient in its analysis.
Incidentally, it should be noted that this game works perfectly at 60 FPS in iOS.
Yves thank you for the review and your comments.
Yes, we can test it next week. What extensions do you use in this game?Yves can I send you a link to my game and you run a test to see how it performs on Xbox One before I take the plunge to buy the export module?
I'll double check to verify, but I'm pretty sure all the extensions used were listed on the UWP extensions list. I use Easing, Layer, PMO and a few other common extensions. I'll verify though.
My game Disposable Heroes doesn't run at all, You need to wait 4 minutes for something to happen the it breaks or the music drops or the music plays but the pictures do not show, then it gives a critical error like in the examples . they all happen in the intro.
Not sure if you guys can do anything with it, but is is supposed to take minutes between frames?
Yves, I'm also using the Ultimate Fullscreen and Joystick 2 objects that I don't see in the supported extensions list. I presume the game wouldn't properly build in XNA until those were removed, right?
The actions used by these objects will be removed, their conditions will return false and their expressions will return 0 or "". So it depends on how your game relies on those a/c/e. I guess it can be a problem if you handle the user input only via the Joystick 2 object (in this case try duplicating its events with events using the Xbox Gamepad extension perhaps).I'm also using the Ultimate Fullscreen and Joystick 2 objects that I don't see in the supported extensions list. I presume the game wouldn't properly build in XNA until those were removed, right?