User Tag List

Page 11 of 13 FirstFirst ... 9 10 11 12 13 LastLast
Results 101 to 110 of 126

Thread: Performance UWP Exporter and XBOX Gamepad Support

  1. #101
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleMac Export Module
    Evilized79's Avatar
    Join Date
    Nov 2009
    Location
    Netherlands
    Posts
    882
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Not to piss on your game sloxone but the games that seem to work fine on xbox one seem to look a bit simple with basic tiles and backgrounds , but I think if you would use large png files and 160 levels with 90 soundfiles it would run terrible too.

    I would love to see a really large complex game made with fusion on xbox one but so far nothing is seen yet.

  2. #102
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleXNA Export Module
    Dobermann's Avatar
    Join Date
    Feb 2009
    Location
    France
    Posts
    693
    Mentioned
    27 Post(s)
    Tagged
    0 Thread(s)
    Someone know when the clickteam's team will be back? I'm waiting for updates to continue my work, so i'm stuck...

  3. #103
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleMac Export Module
    Sloxone's Avatar
    Join Date
    Nov 2011
    Location
    France
    Posts
    499
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    no comment

    http://ed6.free.fr/screenshot.png

    Sloxone
    Images attachées Images attachées

  4. #104
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleXNA Export Module
    Dobermann's Avatar
    Join Date
    Feb 2009
    Location
    France
    Posts
    693
    Mentioned
    27 Post(s)
    Tagged
    0 Thread(s)
    This exporter seems a bit abandonned...

  5. #105
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleXNA Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    piscesdreams's Avatar
    Join Date
    Dec 2007
    Location
    United States
    Posts
    928
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    I'm sure it's not abandoned, but there doesn't seem to be a lot of updates right now. I'm hoping the kinks get worked out soon.

    Sloxone, your game is Windows UWP and not Xbox One right? That could also be a contributing factor to you seeing a boost in performance in addition to a having less resource hungry game. Our game ran better on Windows UWP (outside of VS of course) than on Xbox One, but as the Windows store is not a target of ours it wasn't much help since the Windows store seems to focus on low spec apps and games that can play on just about any modern PC. Even in standard Windows exe our game is slightly more demanding than most Fusion games even with extended measures of optimization of code, images and sound. We've even went as far as reducing the color palette for image optimization. The issue we face is use of shaders and almost all images have alpha channels. Without them, pre-rendered 3d sprites look abysmal. I'm fairly certain Five Nights at Freddy's and Sophie's Curse also use alpha channels very heavily since they all use pre-rendered 3d graphics.

  6. #106
    No Products Registered

    Join Date
    Aug 2016
    Posts
    19
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thanks for the hard work Yves! can't wait for the next update and see what happens.

  7. #107
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Koji_Kabuto's Avatar
    Join Date
    Jul 2006
    Location
    Venezuela
    Posts
    2,851
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Great job made Clickteam with this last update, my new game Kikaiju Attack does not operate still in optima (Yves told me the beta post that they are still investigating since my game breaks the WebGL), but my Umi Force Unlimited game works great on Windows 10 (the problem of the keyboard is present but is a bug of Microsoft) and Xbox One is also perfect , yesterday I was playing and in the level 8 is cerro abruptly, but the performance was perfect.

  8. #108
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleXNA Export Module
    Dobermann's Avatar
    Join Date
    Feb 2009
    Location
    France
    Posts
    693
    Mentioned
    27 Post(s)
    Tagged
    0 Thread(s)
    Finally ! An update with most of the bugs i asked for a fix !
    The Keyboard bug is from MS side as i mentionned everywhere, but it seems they don't give a **** to it...

    It seems there is Something wrong with the fix of the graphic font object :
    http://dobermannstudios.com/debug/graph-bug.png
    Only 4 characters max?

  9. #109
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleMac Export Module
    Sloxone's Avatar
    Join Date
    Nov 2011
    Location
    France
    Posts
    499
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    [QUOTE=

    Sloxone, your game is Windows UWP and not Xbox One right? That could also be a contributing factor to you seeing a boost in performance in addition to a having less resource hungry game.[/QUOTE]

    Yes running on Windows UWP.. I received an ID@BOX to publish on Xbox one ....interesting ^^

  10. #110
    Clickteam Clickteam
    Jeff's Avatar
    Join Date
    Jun 2006
    Location
    Battle Ground Washington
    Posts
    11,822
    Mentioned
    7 Post(s)
    Tagged
    2 Thread(s)
    Just as a note -- At our meeting last week we expressed concern about the different between Windows and Xbox One in terms of performance.
    Microsoft has said they will assign some programmers to work with us to figure out whats going on with Xbox One.

Page 11 of 13 FirstFirst ... 9 10 11 12 13 LastLast

Similar Threads

  1. XBOX Gamepad Object example
    By Ran_TH in forum Guides, Tutorials, Examples, Widgets
    Replies: 8
    Last Post: 18th December 2018, 04:51 AM
  2. XBOX Gamepad object and non-XBOX Gamepad
    By Ran_TH in forum Fusion 2.5
    Replies: 6
    Last Post: 25th July 2014, 05:05 PM
  3. Xbox controller support before XNA exporter purchase?
    By Nuklear in forum Multimedia Fusion 2 - Technical Support
    Replies: 11
    Last Post: 3rd September 2013, 05:08 PM
  4. lib xbox gamepad.mfx
    By nuagedan100 in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 2nd August 2012, 05:04 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •