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Thread: When I reach my goal on Admob, do ads stop showing up?

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)iOS Export Module (Steam)
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    Question When I reach my goal on Admob, do ads stop showing up?

    I was wondering because my app is not released yet and I may not be able to accurately guess the amount of impressions for a campaign.

  2. #2
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)iOS Export Module (Steam)
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    Another question: are campaigns optional?

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    Clicker

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    what are you talking about?
    man you need to learn the basics of ads, monetization and basic game creation and everything; check the example files then read....
    I've seen you posting a lot of silly questions, most/some of which we're answered already on old post. or in example files...
    and like do some google search first, read stuff... effort?....... I mean you can ask the forum whatever, but first do you job and try hard before posting.

    your question now is like... duh, use google...
    then google is like: "The heck is guessing the impression for a campaign?"

    well, i do know what you mean but again...
    check the FAQs , watch videos, some research and a bit trial and error. rephrase etc

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    When I reach my goal on Admob, do ads stop showing up?

    Sorry, I am new to advertising campaigns and need some support.

  5. #5
    Clicker

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    ohh i see, I'm tempted to comment "KID" because of the kiddie attitude with all the post...
    but you really are a kid...

    so yeah, practice and read a lot.. goodluck with that app

  6. #6
    Clickteam Clickteam
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    Quote Originally Posted by Epic_Elephant View Post
    Calm down, I am only 13 years old and publishing my first app, so yeah, expect from stupid questions from me as I have never dealt with advertisements before.
    ok my advise with all my heart (and don't get me wrong) is READ the help!, please make me feel proud that all time I spent writing is for the good of users.

    also READ from the source,

    https://firebase.google.com/docs/admob/ios/quick-start

    #Manually, using the SDK download

    see that they explain how to add a framework, this is something that you usually will need in the future.

    also which external libs does the framework require to work properly.

    and then, in the Build Phases tab of your project settings, in the Link Binary with Libraries section, check that all the following libraries are added to

    your project and set to "Required":

    1. GoogleAds
    2. EventKitUI
    3. EventKit
    4. CoreBluetooth
    5. CoreTelephony
    6. SafariServices
    7. Coremedia
    8. AdSupport
    9. MessageUI

    Clean and build the project, this should work.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  7. #7
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)iOS Export Module (Steam)
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    I just did everything and still get the same error... I even found the file it said it couldn't find in the correct location. Stupid Xcode.

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)iOS Export Module (Steam)
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    Also, I tried to find out what was wrong and it looks like Xcode is not detecting the framework even though I have it set as 'required' what am I doing wrong?

  9. #9
    Clickteam Clickteam
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    Did you check copy if needed?

    Delete the Google ads framework from your project (not from xcode but from finder) and restart adding it
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  10. #10
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    "Add files" option does not show up when right clicked and it is disabled. http://imgur.com/vo756qF

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