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Thread: Kalaban - Horror action adventure

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    SirRandom's Avatar
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    Kalaban - Horror action adventure



    Hello everybody !

    We've been developing this action adventure game called Kalaban since January 2015. It's gone through many changes, including one complete re-write of the code. Now, we have finally put together the first actual trailer for the game.

    The game is set in the year 1995, in an alternate history version of Finland. Kalaban focuses on strong atmosphere and delivering solid a gameplay experience. During the game, you will talk to multiple NPCs, solve clues, gather items and explore the unique environments. None of the areas look alike, and much of the game focuses on empowering the player. The AI behaves a little different every time, the monsters spawn in different places and player's actions determine the direction of the story.

    We currently have set up our official site at http://www.rayhouseproductions.com/kalaban/ where you can find some basic information on the game. There still is no set release date for the game, but we're working to get it finished by the end of this year.

    To stay updated on the progress, you can follow the project at IndieDB or follow me on Twitter.

    Cheers!

  2. #2
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
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    Nice game, I like the graphic style, and the gameplay looks fluid. Good job

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
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    Thanks!

    Originally, we started developing this game as a sidescroller survival horror, but it just seemed too standard. At the time everybody was doing platformers with Fusion 2.5, so we didn't want to add another title to already crowded genre.

    I personally like the topdown / bird's eye view, and would love to see more Fusion games done from that perspective. There's a lot more variety in the enemy attacks also, when they can creep up on you from 360 different directions, instead of two.

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    Fascinating project,
    art style and setting reminds me of "Mansions of Madness" boardgame,
    from which I love both art style and setting


    Really love top down games too,
    I think they are generally a small bit more challenging to do than platformers,
    this could explain why there are less around.

    Yours would seem also to be pretty "wide" and well detailed.

    Good luck!

  5. #5
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    Thank you!

    That game has a fantastic art style, I haven't played it, but I've seen it at a friend's house. Kalaban isn't strictly speaking inspired by Lovecraft, but that comparison doesn't bother really There are weird creatures, a secret society and paranormal horror elements at play of course.

    I also think that sidescrollers are a great way to get into game development in general. You gotta get those first games done, and if you can make that style work, then you're well on your way.

    There's quite a lot of depth in Kalaban, but we've tried to keep the open world small enough for us to handle. We'd rather make the world detailed and interesting, than have a huge open sandbox with little things to do.

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    Clickteam Clickteam
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    Tweeted about it, Make sure to keep us in the loop and fill out the form on Indiegamecreator.com so we can help promote it!

  7. #7
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperiOS Export ModuleSWF Export Module

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    I love the graphics in this. Your backgrounds are especially amazing.

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    Thanks Indeed, a lot of time and effort have been put into the environments. We've even covered their creation in a dedicated blog post:
    http://kalabandev.blogspot.com/2015/...ironments.html

    Generally, one scene take about one month to finish, from first sketch art to the finished graphical form. After this comes the scripting, making the scene playable in the game, and placing all the items and characters.

    The unique look of every in-game location makes the visuals stay fresh, but also prevents us from copy+pasting assets. This means that not only do we have to make all the areas graphically unique, but also all of the scripting and Bob's reactions to them as well.

    It's a challenge, for sure

  9. #9
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    Looking nice!
    I put it on the CT facebook page.

    Let me know when the game is out.

  10. #10
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    Wow! Thanks a lot, Jeff!

    We've estimated that the game will be out in October - November 2016, but at the very least we will release it during this year.

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