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Thread: Kalaban - Horror action adventure

  1. #11
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    SirRandom's Avatar
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    Would You Like To Know...




    Howdy y'all! We've recently added pistol and revolver animations into the game. Now the player doesn't have to run around coughing bullets. And our character animator Vesku is already working on the shotgun and smg firing animations.



    In other news: we're preparing our Steam Greenlight campaign at the moment. We want to create a top notch trailer for the launch, and a lot of little details still need to be added into the game.

    We've focused on fixing bugs and glitches lately, and haven't gotten into creating new scenes. I have a pretty good picture of what still needs to be achieved with the environments, though.

  2. #12
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    SirRandom's Avatar
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    Hello everybody! We've compiled a demo of the few existing scenes in Kalaban and wrapped them up in a playble demo. Don't worry, this demo will not spoil the story or dialogue of the full game! It showcases most of the basic features, and gives you a hint of what the game will look like in realtime. This is an Alpha Demo build of the game, so the performance and gameplay does not yet represent the quality of the finished product though.

    http://gamejolt.com/games/kalaban/167536

  3. #13
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleInstall Creator Pro
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    Gameplay looks awesome and the environments deliver a really immersive feeling Shared the link to your Alpha on Twitter and connected! Keep me updated if there┤s something to spread!

  4. #14
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
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    Thank you! We'll be updating the demo up until the release of the full game, so there will be more to see in the near future.

  5. #15
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
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    Howdy! We've just gone live at Steam Greenlight with our game. Go give us a thumbs up and support a fellow Fusion developer!

    http://steamcommunity.com/sharedfile.../?id=778647598

  6. #16
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    ohh this looks really good! i like the art style of the game. Though i think the cut scenes need a little more polish like more lighting/shading , and is the video slightly lagging? looks the frame rate is jumpy. But good job, this would really be cool if it was some type of multiplayer coop survival!

  7. #17
    Clickteam Clickteam
    Jeff's Avatar
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    Holy cow! This is a nice looking game.

  8. #18
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
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    Thanks for the feedback, guys!

    Yeah, so the cgi cinematic was deliberately made to look like it came from a mid-nineties game All the cheesy visuals were done to achieve this effect. We wrote a blog post about its creation before launch: http://kalabandev.blogspot.com/2016/...reenlight.html


    I agree with you 100% that it would be really neat to see an online multiplayer version of the concept. Unfortunately, I have no idea how to create multiplayer in Fusion 2.5, not even a basic TCP/IP match with two players. That would require the expertise of someone who's way more seasoned in that stuff.

    And if you move on from TCP/IP to matchmaking, you will need actively running servers. And even that wouldn't get us far, if we had one running. Maybe someday we'll come accross some Fusion wizard, who's got the answers, who knows?


    I have looked into Lacewing, but I just can't get a grasp of it. That would require figuring out the connection stuff, syncing the game states and such. Realtime multiplayer in Fusion would be much harder to do, than say an X-Com type of game. How do you track where the monsters are in the levels? Or when you're fighting against a horde of them, and which one of them is killed? Or syncing random item drops, bullets hitting or missing, etc.

  9. #19
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
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    Hello there! It's time for a little update.

    Kalaban is still in Steam Greenlight, so if you like what you see, please support us by upvoting!

    We recorded a short video of raw gameplay, without distracting cuts or trailer-like effects. I think you'll enjoy this one. It's also in 1080p quality, which the game runs in. Somehow the video still looks a bit gray compared to the actual game, but that's another thing.



    In comparison, here is a screenshot of the game, and how the colors are displayed in the actual product.

  10. #20
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
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    Hello there, fellow Fusion enthusiasts!

    It's come time for us to release a playable demo of our upcoming game, Kalaban. We've taken the 'Horde mode' and made it as a stand-alone release, to give you a taste of how the game is going to play. You can download the demo from either GameJolt or IndieDB. Happy hunting!

    DISCLAIMER: The player's animations are still work in progress. We are also updating this package as we get closer to the release.

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