Thanks for the feedback, sorry for this. This happens when you use AdMob or Chartboost or the GPG objects. I'm building a new update.
Thanks for the feedback, sorry for this. This happens when you use AdMob or Chartboost or the GPG objects. I'm building a new update.
Update: the build 287.1 is now available, sorry again.
Yay it't working again
Thanks Yves!!!
Bonjour Yves
J,aimerais savoir si l'object draw sera converti pour html and android ?
Merci
Bonjour, à vue de nez non malheureusement, ça n'est pas dans la liste des priorités car il y a du boulot, le moteur graphique du runtime Windows est assez différent des autres.
Love the frequency of updates recently![]()
12.9 Updates and we have V3![]()
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Any chance could we possibly see folder support for the Storyboard editor please?
For example please see attached image below.
Many thanks,
Dave.
Heya Physics Bug with Collision, I'll be posting it on bugbox (if it's not posted yet), I just assume It's already reported since there's a lot of physics bug results in search.
This one is new to me and a big hindrance while I'm creating an awesome game. I tested older versions of fusion, same bug.
I manage to isolate the Bug from my game in another mfa - Plasmavoid's LoS... Please Activate the code in the first lines to see the bug with collision and overlap
Attached mfa Example
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Additional bugs (not on example) : just imagine a zombie game with physics player and physics enemy
I'm slaying a lot physics enemies, I sometimes can't move because I'm obstructed by their collision boxes even if destroyed and not showing (can move after few seconds).
- Upon further testing it's the movement STOP when Colliding/Overlapping........ issues with overlapping player with dead collision and enemy to enemy overlap.
My theory is memory not clearing every instance physics collisions of dead enemy.... BUT, most of the time new alive enemies(duplicated) cannot move with physics.