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Thread: Build 287.1 - beta version

  1. #21
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    Bonjour j ai aussi un BUG avec la physique je les postés sur bugbox.
    si la case dans les propriété [Physique - Moteur] crée les projectiles dans le monde physique et cochez.
    et que on fait Tourner objet dans le sens inverse des aiguilles d'une montre.
    Quand l'objet arrive proche de la rotation de départ > un "cran avant", faire une pause quelques secondes, puis tourner encore et la plantage.
    et si on décoché la case l objet ne tir plus arrive a la rotation de depart mais l application ne plante pas.
    je vous joint le fichier MFA avec les deux scène.
    j ai motif l exemple j ai fait tourne l objet en automatique pour que vous voie le bug.

    Et merci Yves pour le travail accompli et les mise à jour fréquent.

    cordialement
    Lorand Emmanuel
    le comptoir du clickeur
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  2. #22
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    Made a translation for the previous post, in case people are having this issue as well and can't read it (I just use Google Translate... in case of errors... don't shoot the messenger)

    Hello I have also a BUG with physical I posted on Bugbox .
    if the box in the property [ Physics - Engine ] creates projectiles in the physical world and check .
    and that object is rotated anticlockwise .
    When the object comes close to the starting rotation > a " step forward" , pause a few seconds, then turn again and crash.
    and if the object is unchecked the box shot over arrives at the departure of rotation but the application does not crash .
    I joined the MFA you file with both stage.
    I have reason I made the example rotates the automatic object for you to track the bug.

    And Yves thank you for the work and the frequent updating.

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