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Thread: Build 287.1 - beta version

  1. #11
    Clickteam Clickteam

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    Thanks for the feedback, sorry for this. This happens when you use AdMob or Chartboost or the GPG objects. I'm building a new update.

  2. #12
    Clickteam Clickteam

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    Update: the build 287.1 is now available, sorry again.

  3. #13
    Forum Moderator

    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    Perry's Avatar
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    Yay it't working again
    Thanks Yves!!!

  4. #14
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleUniversal Windows Platform Export Module
    Fusion 2.5 (Steam)Universal Windows Platform Export Module (Steam)

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    Bonjour Yves

    J,aimerais savoir si l'object draw sera converti pour html and android ?

    Merci

  5. #15
    Clickteam Clickteam

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    Bonjour, à vue de nez non malheureusement, ça n'est pas dans la liste des priorités car il y a du boulot, le moteur graphique du runtime Windows est assez différent des autres.

  6. #16
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    chrilley's Avatar
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    Quote Originally Posted by Yves View Post
    Open a new report please, thanks! I'll try to fix it for the next update if possible.
    Great! I posted it as a new report just now

  7. #17
    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleMac Export Module
    AndyH's Avatar
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    Love the frequency of updates recently
    Andy H @ ovine.net
    Awful Jokes - a new cartoon every day: http://awful.ovine.net/
    Ovine's games: http://www.ovine.net

  8. #18
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    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export ModuleInstall Creator Pro
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    Perry's Avatar
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    12.9 Updates and we have V3

  9. #19
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module

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    Any chance could we possibly see folder support for the Storyboard editor please?
    For example please see attached image below.

    Many thanks,
    Dave.
    Images attachées Images attachées

  10. #20
    Clicker

    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleInstall Creator Pro
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    wpd's Avatar
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    Heya Physics Bug with Collision, I'll be posting it on bugbox (if it's not posted yet), I just assume It's already reported since there's a lot of physics bug results in search.
    This one is new to me and a big hindrance while I'm creating an awesome game. I tested older versions of fusion, same bug.

    I manage to isolate the Bug from my game in another mfa - Plasmavoid's LoS... Please Activate the code in the first lines to see the bug with collision and overlap
    Attached mfa Example
    --------------
    Additional bugs (not on example) : just imagine a zombie game with physics player and physics enemy
    I'm slaying a lot physics enemies, I sometimes can't move because I'm obstructed by their collision boxes even if destroyed and not showing (can move after few seconds).
    - Upon further testing it's the movement STOP when Colliding/Overlapping........ issues with overlapping player with dead collision and enemy to enemy overlap.

    My theory is memory not clearing every instance physics collisions of dead enemy.... BUT, most of the time new alive enemies(duplicated) cannot move with physics.
    Attached files Attached files

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