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Thread: Custom Fonts in UWP

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleXNA Export Module
    Dobermann's Avatar
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    Custom Fonts in UWP

    How to use a custom font in a UWP application ? If the app is launched on a device that does not own the font, it show a standard font... Thanks for the help!

  2. #2
    Clickteam Clickteam

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    Have you tried the Graphic Font object? It stores the graphics of the font in the application and displays your texts using this font as bitmaps. Additionally it's better for the performance.

  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleXNA Export Module
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    Just tried it, the font is working on the first screen of my menu (all the other screens have blank text) and the game crash when it leave the frame.

  4. #4
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleXNA Export Module
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    Nobody use fonts in their games on UWP ?

  5. #5
    Clickteam Clickteam
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    Make sure to put in a bug report and example file and I am sure the programming team will look at it.
    Most of the programmers are on vacation right now so it might be a little bit of time before they can look at it.

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