Since Klik & Play the standard gamepad implementation across the entire history of the creation suite(s) has been targeted towards a 2 button controller with a directional pad. And that was great up until about 1995, but for some reason that was still the standard default built into all of the creation tools even up to and including CTF 2.5.
Does the UWP Module properly implement a built-in method of making full use of -everything- that the XBOX One gamepad has to offer? Or is it still the default 'Gravis Gamepad' implementation that we've had for over a decade?
I'm actually very excited about this UWP Module, I'm just trying to figure out how many hoops I have to jump or fall through before I jump in and start doing the necessary conversions to the project I'm working on.