I've been playing around with shaders and I have yet to come up with a way to simulate real anti-aliasing. All my attempts at adjusting values with shaders just aren't producing good results. I've fiddled around with some blur shaders but it doesn't look right. Fusion doesn't give you a way to toggle anti-aliasing at runtime so I'm trying to find a solution that actually looks like real anti-aliasing in a game. I'm really trying to find a way to accomplish this, whether it's with shaders or something else.