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Thread: Screen won't scroll and follow active in my project...

  1. #1
    Clicker Fusion 2.5 (Steam)

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    Screen won't scroll and follow active in my project...

    I have the screen properly scrolling in another project file for a different game I'm working on, but in a newer file for a new concept I wanted to test the screen won't scroll no matter what I do. I know I'm using the correct event to center the screen on my active, and I know the frame size is larger than the virtual size/window, but I still can't get it to scroll and it's driving me nuts.

    I've attached my file for anyone to take a look at. You will see 3 circles: One blue, one red, and one grey. Blue and red are meant to be the player characters, and grey will be a camera object that will be made invisible once I have the camera working properly. The camera object will remain between the two player character objects, and an event should have the screen centered on that object. After I have the camera scrolling properly I intend to make the virtual size increase as the two player characters move away from each other, to keep them within the frame, but I haven't made the events for this yet since it won't even scroll properly. In order to test you will need to plug in a controller of some kind or edit my movement events, as currently the arrow keys aren't setup to work properly for moving the player characters. You will also need to press 1 or 2 on starting the frame to enable the use of 1 or 2 controllers.

    Any assistance/troubleshooting would be much appreciated!
    Attached files Attached files

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Popcorn's Avatar
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    You have set virtual width too small. Try setting it to the width of the frame instead.

  3. #3
    Clicker Fusion 2.5 (Steam)

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    Thanks Popcorn, that worked! I noticed I also had to make the height the same to scroll both vertically and horizontally... I'm a little confused though, is there a third size I'm not seeing that sets the full frame size? I had thought virtual height/width was the size of the window, but that doesn't seem to be the case... What determines the size of the visible area, and can that be altered?

    Edit: Never mind, found the window size under application properties. Is there an event that can alter this during runtime?

    Double edit: Found the window control object and window life extension. Going to mess around more, looks like I just need to do more research on my own after all.

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