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Thread: Help with .ini or Text Blitter for Dialog

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Help with .ini or Text Blitter for Dialog

    I am working on dialog and I am hitting a snag. I have looked at the dialog tutorial and how to use an .ini file and for the most part I am understanding what I need to do. My problem, though, is that I want to call different items in sequential order. Not random. And the tutorial doesn't show how to do that. For instance: the .ini file is set up like:

    [Sam]
    say 1 = Hello. How are you?
    say 2 = Where is the airplane?
    say 3 = Have you seen Matt?

    What I am wanting to do is, at the push of a key, access 'say 1' and then when i press the key again it moves on to 'say 2' and so on.

    I have also tried using Text Blitter and it does very, very close to what I am looking for but I'm having a hard time understanding how to change font size and such.

    Any help with either of these options would be great. Thanks.

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    chrilley's Avatar
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    You can use a Global Value to keep track of what number you're at and add that number to the Item name when you load the string.

    ex: "Say " + str$(Global Value A)

    I've attached a small example file.

    You might want to use something other than global values though, like an active object that you can use specifically to keep track of dialogue related data. Just a thought!
    Attached files Attached files

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