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Thread: Missing events from the new Iron Source ad object?

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
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    Question Missing events from the new Iron Source ad object?

    I am integrating the new Iron Source object for rewarded videos to my new game. There is a "load interstitial", that seem to work as cashe interstitial for chartboost. But while on the chartboost video there is also a cashe video event, there is no such event on the iron source object. How am I supposed to check if a new video is available when the last one has been shown?

    As it is now in the example file you only trigger once if a video is available and it sets a global value. But then that never check again, but videos could run out etc so it needs to check every single time a rewarded video has shown or it will mess things up when people try to access a video and there might not be one available.

    Was this an oversight when doing the object, or how do I solve this?

  2. #2
    Clickteam Clickteam
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    you should use the expression which will inform you if a video reward is available or not


    Regards,


    Fernando Vivolo

    ... new things are coming ...

  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
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    Ok I see now! I think I got it!

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