I am integrating the new Iron Source object for rewarded videos to my new game. There is a "load interstitial", that seem to work as cashe interstitial for chartboost. But while on the chartboost video there is also a cashe video event, there is no such event on the iron source object. How am I supposed to check if a new video is available when the last one has been shown?
As it is now in the example file you only trigger once if a video is available and it sets a global value. But then that never check again, but videos could run out etc so it needs to check every single time a rewarded video has shown or it will mess things up when people try to access a video and there might not be one available.
Was this an oversight when doing the object, or how do I solve this?