Thanks a bunch @zip2kx ^^
Cuz I had performance issues in some rooms I decided to go for resources-friendly pre-baked waterfalls in that game. Also had the stupid idea I needed slopes. Both cost me an awful amount of time to make, especially none of my AIs was designed for handling slopes o_O Now both is luckily done.
hadn't checked this thread for quite a while....the games looking WAY BETTER!
keep up the good work buddie!
@SHINBAXTER : Thanks so much I've the gut feeling that all my efforts in the last months to become a more consistent artist are slowly paying off. When I post on social media now I get a lot more interactions and stuff going on than about 6 months ago. Anyway, there's still a looong and probably tedious way to go if I want to match what great titles are already in the pipeline for 2018. This will probably be one of the best years for the genre ever, with highly acclaimed games like Iconoclasts, Death's Gambit, Timespinner and HFA hitting the scene (just to name a few). Not neccessarily the best year to release a Metroidvania myself actually o_O Cheers
Wow yes! I remember browsing this forum last year and finding this game, the step up in art quality is a big improvement, good job, looking excellent!
the top screenshot with the waterfall & the big structure in the middle looking like the yellow devil megaman boss has a real studio ghibli vibe to it.
& all we can do is try our best, then release it. learn from our mistakes & make our next game even better (actually i think i need to take my own advice )
mario 1, mario 3, super mario world, just keep advancing like a knight on a horse with a javelin!