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Thread: OUTBUDDIES - a 16bit style metroidvania (with alpha demo!)

  1. #211
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)
    Volnaiskra's Avatar
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    The claw attack looks fantastic. Nice squash and stretch and anticipation of the movement. I particularly like the messy, splashy debris during the swing, and how the head wobbles and deforms during it.

    Consider incorporating some more of that wobble and splash into the spinning attack, and adding some wider splatter to the brain-busting death animation.

    You could also animate the bottom (torso, claws, face) during the death more; currently that area hits a point where it more or less freezes while it waits for the head to finish bursting. Consider making the eyes pop even more (or, conversely, make them close or turn to X's). The limbs could move outwards from the body to suggest limpness, while the torso could tilt and sag a bit more continuously.

  2. #212
    Clicker Multimedia Fusion 2 Developer
    Akiat's Avatar
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    Quote Originally Posted by Julian82 View Post
    New enemy WIP

    This looks like such a cool enemy to fight against, though maybe making the explosion on his head seem a bit more violent might do wonders!

  3. #213
    Clicker Fusion 2.5 DeveloperiOS Export ModuleInstall Creator Pro
    Julian82's Avatar
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    Thanks a lot for the input, guys! I really appreciate it guess I’ll watch some Fist of the North Star tonight and go from there

  4. #214
    Clicker Fusion 2.5Android Export Module

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    You've really nailed the 16 bit feeling. This looks really cool! :-D

  5. #215
    Clicker Fusion 2.5 DeveloperiOS Export ModuleInstall Creator Pro
    Julian82's Avatar
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    Thanks, man! I stopped calling it 16-bit style btw (cannot change the thread title tho). My stuff does not qualify in terms of complexity and shading techniques (I was educated about this immediately after I had put this on steam ). I personally think that complex pixel-patterns do not read very well on modern monitors anyway, so I'm happy with how Outbuddies looks today. The classic 16-bit style shines on low resolution and CRT, but not neccessarily when scaled up on sharp HD displays. Metal slug probably is the easiest way to demonstrate how real 16-bit art looks. I guess the Fusion game coming close to this effort is probably HFA.


  6. #216
    Clicker Fusion 2.5 DeveloperiOS Export ModuleInstall Creator Pro
    Julian82's Avatar
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    Hey guys,

    I've not posted much progress in the last months, so here's some stuff I've been working on.

    New trailer (tilesets already outdated tho ; in-game soundtrack by OGRE)




    New tilesets, finally got real wrapping auto-tiling to work, happy that the old blocky look is gone.





    Also, I missed the Kickstarter release date I had aimed for, development had been quite troublesome in the last months. You can read about it on Kickstarter, in case you're interested (or want to avoid some of my mistakes :P)

    But there's also great news. I'll team up with Clickteam and HeadupGames to bring Outbuddies to major consoles. Still a long rocky path to go, but I could not help myself and made a mockup O_O


  7. #217
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    chrilley's Avatar
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    Looking great! Auto-tiling is something I really regret dismissing early on in my game. Your tiles look very organic and fluid now!

    Also huge congrats on the Switch port! I can imagine it must be incredibly exciting to release your very own game on a Nintendo console

  8. #218
    Clicker Fusion 2.5
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    zip2kx's Avatar
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    Very cool stuff and congratulations for a bright future!

  9. #219
    Clicker Fusion 2.5 DeveloperiOS Export ModuleInstall Creator Pro
    Julian82's Avatar
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    Thanks, guys This thing still feels kinda surreal, so I'll kick my ass to get this damn code done by the end of the year.

  10. #220
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export Module
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    Julian82,

    I am so blown away by your dedication and progress! I just watched your latest trailer and thought how awesome this would be to play for my kids! You are almost at your goal, keep it up! What you focus on expands, and I can tell you've been focused!

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