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Thread: OUTBUDDIES - a 16bit style metroidvania (with alpha demo!)

  1. #211
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)
    Volnaiskra's Avatar
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    The claw attack looks fantastic. Nice squash and stretch and anticipation of the movement. I particularly like the messy, splashy debris during the swing, and how the head wobbles and deforms during it.

    Consider incorporating some more of that wobble and splash into the spinning attack, and adding some wider splatter to the brain-busting death animation.

    You could also animate the bottom (torso, claws, face) during the death more; currently that area hits a point where it more or less freezes while it waits for the head to finish bursting. Consider making the eyes pop even more (or, conversely, make them close or turn to X's). The limbs could move outwards from the body to suggest limpness, while the torso could tilt and sag a bit more continuously.

  2. #212
    Clicker Multimedia Fusion 2 Developer
    Akiat's Avatar
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    Quote Originally Posted by Julian82 View Post
    New enemy WIP

    This looks like such a cool enemy to fight against, though maybe making the explosion on his head seem a bit more violent might do wonders!

  3. #213
    Clicker Fusion 2.5 DeveloperiOS Export ModuleInstall Creator Pro
    Julian82's Avatar
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    Thanks a lot for the input, guys! I really appreciate it guess I’ll watch some Fist of the North Star tonight and go from there

  4. #214
    Clicker Fusion 2.5Android Export Module

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    You've really nailed the 16 bit feeling. This looks really cool! :-D

  5. #215
    Clicker Fusion 2.5 DeveloperiOS Export ModuleInstall Creator Pro
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    Thanks, man! I stopped calling it 16-bit style btw (cannot change the thread title tho). My stuff does not qualify in terms of complexity and shading techniques (I was educated about this immediately after I had put this on steam ). I personally think that complex pixel-patterns do not read very well on modern monitors anyway, so I'm happy with how Outbuddies looks today. The classic 16-bit style shines on low resolution and CRT, but not neccessarily when scaled up on sharp HD displays. Metal slug probably is the easiest way to demonstrate how real 16-bit art looks. I guess the Fusion game coming close to this effort is probably HFA.


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