Hello,
It's a really good game, I hope you will be rewarded for your hard working![]()
Hello,
It's a really good game, I hope you will be rewarded for your hard working![]()
Thanks so much, man! I hope so too, trying to grow my small player community atm. But I missed the mark to reach a broader audience in the first important weeks for sure. The game should have been some more weeks in the oven, and playtesting with a new audience would have been gold. I can only recommend sending out around 50 keys to speedrunner communities in advance. You may loose some sales, but it's well worth it and they break your stuff in the speed of light.
Here's some new tricks you can do now. Controls and some mechanics were kind of over-engineered, in fear of heavy sequence-breaking. Now that I experienced players will do it anyway, I'm much more open to let go and make things simpler
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haha it's kind of fun seeing people break your game, makes you think "why didnt i think of that myself".