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Thread: OUTBUDDIES - a 16bit style metroidvania (with alpha demo!)

  1. #221
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    Julian82's Avatar
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    Thanks, man! That would be a blast, having a toddler control Buddy My son is a bit too young for it^^

  2. #222
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    Just a note: I’ll be on Gamescom Tue and Wed afternoon, shoot me a mail in case you’re around! I’ll also have a handheld thing with me to play Outbuddies^^ got a super cool GDP Win2, great device to play PC games on the road!

  3. #223
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    Hey guys,

    here's a copy of today's Kickstarter update! I spent the last weeks implementing the game's missing bosses and development surprisingly went smoother than expected considering the setbacks I had experienced since the KS campaign. There's still a long road ahead but for now, things are looking good that the source code for porting can be passed on schedule.

    TBH I had been worried a lot about those boss fights as the first ones you already find in the early access build had taken WAY too long to make. As I changed my approach to development this year an will work with programmer art only until the code is completely done, I don't have any new boss-gifs to show, but it really was a good decision in terms of efficiency. Here's a list without too many spoilers tho, what foes are now waiting for you in the depths of Bahlam.

    Blackthorn

    The first miniboss waiting for you in the Lost Ruins. While beating this thing will be a piece of cake in the late game (yes, you'll meet his kind again), he already made some players rage-quit facing him with only a plasma blaster in their hands.

    Razoth, the Beholder

    Sitting at the entrance of The Great Cenote a giant hungry gut waits to slay any intruder and demands sacrifice from the poor enslaved Wozan people of Bahlam.

    King Nautilus


    The name says it all. And he's not happy that you'll have cracked the shells of a couple of his friends until then. Better take some missiles with you cuz this thing is damn durable.

    Twinthorns


    Guarding a sunken Wozan prison you'll have to prove your weapon-mixup skills to pass this challenge.

    Moxan, the Immortal Sheep


    A peaceful creature is driven mad and tortured by the hand of Nocturne. Can you free it before it crushes your bones?



    Volcan, the Fire Goblin


    Moving like an arrow on fire this thing will be very difficult to catch. Better choose your setup wisely and play a sophisticated zoning game to hook him.

    Uncle Topa

    You will not expect this one going for you^^

    Buluc, the Corridium Kaijū


    You think Kraid from Metroid was a big guy? I had to make an extra huge cave for this one located deep inside the Corridium Mines.

    Nocturne, the Black Mage

    Watching you since the very beginning of your journey Nocturne is longing to destroy you and stop the conspiracy surrounding your quest. Can you puzzle your way around his antimatter shield in time?

    Xion, the Fallen God

    An ominous shadow is waiting for your in the heart of Bahlam's Sanctum holding a giant Mayan war club in his hands. Outbuddies' final encounter is designed as one epic duel inspired be the game-feel of classic arcade fighting games. Although I know that he is beatable in theory, I did not manage it yet without cheating...

    Besides working on the boss codes, the platforming and weapon engine went to a final quality overhaul. I also added a second weapon slot, so from now on two gear setups can be directly accessed allowing for some interesting mixups.


  4. #224
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    zip2kx's Avatar
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    I never noticed your partner gets an angry face during damage haha, great detail.

    As I said on twitter, looks better everytime you show it!

  5. #225
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    Julian82's Avatar
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    New GIF

    Back with some new screenies Next to the programming I'm quite close to completing the game's visuals now, still some smaller assets to do tho.




  6. #226
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    Julian I don’t have the words to describe just how visually appealing your game looks, WOW x 100000

  7. #227
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    Thank you so much for these kind words, aenever! Those really help me to push the project further.

    Apparently the GIFs I posted do not appear on iOS for some reason. So here's the re-post, linked from my website, let's hope this works o_O




  8. #228
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    hey buddie!

    yh, those gif images didn't appear on my pc of mac laptops either, but the ones you just posted above show fine.

    games looking good...like Metroid on ACID!!!

    keep it rolling

  9. #229
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    Shin, my dude! Exactly what I hoped to achieve Hope your project is going well too!

  10. #230
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    Hey guys!

    After six years of development next to my job, Outbuddies is finally availabe to be wishlisted on Steam.

    And, of course, I also made a new trailer. Some assets, especially the bosses shown are still WIP and need some more details and polish!

    Not a good idea to go live on Steam during summer sale btw! The first days we had really great links from other product pages like Axiom Verge and Hollow Knight, but on Steam Summer Sale it seems only products are linked that can actually be bought (which kind of makes sense, tbh )


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