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Thread: Android version 6.0.1 framerate drop

  1. #1
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleInstall Creator Pro
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    Android version 6.0.1 framerate drop

    I've been testing 'Faulty Flap Example.mfa' by exporting to Android APK with every possible build API and setting but still experience lag issue on 'LG Nexus 5X' with 'Android version 6.0.1 (non-root)'. However, when testing with 'Asus Google Nexus 7 (2013) with Android version 4.4.4 (root), the game run smoothly. Does Clickteam Fusion 2.5 currently have problem supporting Android 6.0.1?

    This is my current use build:
    - Clickteam Fusion 2.5 Build 287.2 (beta)
    - Java SE Development Kit 8 update 102 (jdk1.8.0_102) x86

  2. #2
    Clickteam Clickteam
    Fernando's Avatar
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    I am running this tutorial in 6.0.1 device like nexus 7 2013 (which accept marshmallow) smoothly. so I don't think is something related to android version, can you a log of this devices running this example inside a zip file, need long log to see if I catch something important that may cause this behavior.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  3. #3
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleInstall Creator Pro
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    Do you think this lag happen on 'LG Nexus 5X' because of full-disk encryption?

    This is my current Android option build:

    Build API: 23
    Minimum Android: 2.3 / 2.3.1 / 2.3.2
    Target Android version: 6.0
    [x] Require GPU
    Display Mode: OpenGL ES 1.1
    Image compression: Color reduction
    [ ] Smooth resizing

    I've tested again on 'Asus Google Nexus 7 (2013)' and can run smoothly but still lag on 'LG Nexus 5X'. Attached, faultyflap log file.
    Attached files Attached files

  4. #4
    Clickteam Clickteam
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    oh that could be, but mostly on start, I will check your log and let you know.

    ==================================================

    seems that is struggling with sounds, in this device can you get the full log also in the other device and post so I can compare.

    thanks again in advance.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  5. #5
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleInstall Creator Pro
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    TEST DEVICE
    ========

    Asus Google Nexus 7 (2013) with Android 4.4.4 (root)
    Test Result : Run smoothly.
    Attached Log: nexus7ii-faultyflap-log.zip

    Samsung Galaxy Ace Plus S7500 (GT-S7500) with Android 2.3.6 (non-root)
    Test Result : Run smoothly.
    Attached Log: aceplus-faultyflap-log.zip

    Samsung Galaxy Note 3 (SM-N9005) with Android 5.0 (non-root)
    Test Result : A bit lag but not as worst as 'LG Nexus 5X' but hardware wise, result should be better than 'Samsung Galaxy Ace Plus S7500 (GT-S7500)'.
    Attached Log: note3-faultyflap-log.zip

  6. #6
    Clickteam Clickteam
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    Samsung Galaxy Ace Plus S7500 (GT-S7500) with Android 2.3.6 (non-root)
    Test Result : Run smoothly.

    everything is Ok, see that sound does not take any time to be set and play.


    Asus Google Nexus 7 (2013) with Android 4.4.4 (root)
    Test Result : Run smoothly.
    Not complete log, but you may see that handling sound does not have any problem


    =================================================


    Here goes my question, what type of sound you are using in your game, ogg, mp3, wav?

    can you make a special build changing type for example from ogg going to mp3 and re-test in this device and see if it does behave better.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

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