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Thread: Steam Extension Help Needed: Updating Workshop files

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Steam Extension Help Needed: Updating Workshop files

    Hey everyone, my last post never got any help, but I managed to mostly figure it out. I'm hoping this time around I have some better success because I can not figure out this problem (and I don't see anything about it in the Steam extension examples):

    How do I use the Steam extension to publish updates to content already in the workshop? My game has workshop integration for sharing custom levels, and I have publishing new content and downloading/installing content working fine, but if a user wants to update a file, It just returns an error. I've tried both "start publishing new..." and "start modifying existing..." as well as making sure "overwrite" was set to "1" (which it says means "on"). With the content id of an already published file entered, it just returns 'statusErrorFailedToShareCloudFile'!

    My game Pixelscape: Oceans releases in a week, and this is the last bug/problem to fix before then. Thanks for your time to anyone that even attempts to help. It is much appreciated.

  2. #2
    Clicker Fusion 2.5
    Del_Duio's Avatar
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    Oh Christ, sorry that is way more than I've ever used the SW object for (just for unlocking achievements).
    I hope you can get an answer and good luck with your game next week!

    P.S: If you can't get it working before next week I'd still release it and maybe let your fans know in Pixelscape's community hub that it's a feature you might add eventually. Usually trying to rush around and incorporate new things at the last minute doesn't turn out too well!

  3. #3
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Well, appreciate your reply. I'll still be releasing it, but I had hoped to have this part ironed out. I won't rush it in, and I already have planned post launch content patches (free), so it'll just get shuffled forward to one of those if I don't get any help by then.

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