Why is Path Movement still broken?
When I upgraded from MMF2 to CTF2.5 I expected most of the programs functions to have been improved. Path Movement is still largely useless. For one thing the display zooms out to 100% as soon as you begin to edit the paths making fine tuning impossible if you've got a large resolution display such as mine (2560 x 1440)... not to mention the UI scaling issues at this resolution. Tape mouse doesn't work. Clicking on a node to change the speed of it often moves the node. Sometimes the entire object moves when clicking on nodes and using a positioning event on a path movement object eventually moves it out of frame due to some weird bug.
I was also annoyed that object editing hasn't been improved either with more tools and onion skinning for working on animation frames. Speaking of which, why are animation frames 1 and 2, for example, still referred to as Frame 0 and Frame 1 in expressions?
I just hope Fusion 3 will be a MASSIVE improvement.
I don't suppose there's an extension for better path movement is there?