Right so I've updated RPM yet again (v1.8.02) to include better jump-thru slopes and support for @Volnaiskra volCAMERA system!
I apparently forgot to post about v1.8.01 here too, so I'll include it's changes here too:
-Added support for Volnaiskra's volCAMERA. Inculded is a slightly modified version of volCAMERA's basic settings to make it compatible with RPM. If you've purchased volCAMERA already, simply paste over some code and you can activate volCAMERA in the Engine Control widget. More details are in the Event Editor.
-Added Group.7: Jump-Thru Slope. Objects in this group are sloped active objects that the player can jump or pass through. This is part of an overhaul for jump-thru platforms to make landing on them more accurate. The Jump-Thru Slopes option in the Engine Widget is now automatic based on what group you're standing on. This also helps eliminate jitters when the Stick To Ground option in the Engine Widget is higher than 2 while on a jump-thru object.
-Fixed an issue where using Wall Slide next to a spring object would cause the mask to ignore it. The behavior was also adjusted to ensure the player will only wall slide again after reaching the apex.
-Fixed an issue where climbing didn't properly stop the character if they were falling too fast before trying to climb.
-Made an adjustment to Jump-Thru Platforms to make landing on them slightly more accurate, specifically if the floor detector was made taller.
-Made an adjustment to Wall Slide so that the mask always sticks to the wall precisely. Previously it could potentially place the mask a couple of pixels away from the wall itself.