-All RPM events are now global. This means you no longer have to paste RPM's code into every frame, and any updates will also apply.
-Almost every event have been re-optimizted to take advantage of Fusion 2.5+'s Child Events. This makes modifying various aspects much less time consuming and easier.
-The "Use Detectors" option in the Engine Widget now takes up signifcantly less resources.
-2-Player RPM has been updated to reflect the new changes, with very few compromises between players.
-Qualifiers have now been renamed and have new icons to make them easier to see in the Event Editor.
-DirectX 11 is now the default display option.
-The sizes and hotspots of the detectors have been adjusted.
-Added AirDashLimit, AirDashXSpeed, AirDashYSpeed, and WallSlideBuffer to the Player Attributes Widget. These were previously hard-coded values, but now can be modified here.
AirDashLimit determines how long Air Dash lasts
AirDashXSpeed/YSpeed determines how fast the mask goes in either direction
WallSlideBuffer determines how long before the mask falls off if no player input is made
-Fixed an issue where SlopeUp SlowDown could potentially slow down the mask if it traveled too fast.
While I've gone through a boatload of testing, there's still a slight chance that there could be a hiccup hiding somewhere. Just give me a holler if something shows up! If you're wondering about v1.9, the regular version of RPM will receive some minor updates here and there under that banner, but RPM Plus will likely have a larger focus.
Don't forget, if you bought it from Clickstore and want the itch.io version, please PM me your order details! Clickstore version will be coming as soon as possible!