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Thread: RPM - Rage's Platform Movement

  1. #231
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    ragem's Avatar
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    Right so I've updated RPM yet again (v1.8.02) to include better jump-thru slopes and support for @Volnaiskra volCAMERA system!

    https://ragem.itch.io/rpm-rages-plat...ickteam-fusion

    I apparently forgot to post about v1.8.01 here too, so I'll include it's changes here too:

    v1.8.02 Changes:

    -Added support for Volnaiskra's volCAMERA. Inculded is a slightly modified version of volCAMERA's basic settings to make it compatible with RPM. If you've purchased volCAMERA already, simply paste over some code and you can activate volCAMERA in the Engine Control widget. More details are in the Event Editor.

    -Added Group.7: Jump-Thru Slope. Objects in this group are sloped active objects that the player can jump or pass through. This is part of an overhaul for jump-thru platforms to make landing on them more accurate. The Jump-Thru Slopes option in the Engine Widget is now automatic based on what group you're standing on. This also helps eliminate jitters when the Stick To Ground option in the Engine Widget is higher than 2 while on a jump-thru object.

    -Fixed an issue where using Wall Slide next to a spring object would cause the mask to ignore it. The behavior was also adjusted to ensure the player will only wall slide again after reaching the apex.

    v1.8.01 Changes:

    -Fixed an issue where climbing didn't properly stop the character if they were falling too fast before trying to climb.

    -Made an adjustment to Jump-Thru Platforms to make landing on them slightly more accurate, specifically if the floor detector was made taller.

    -Made an adjustment to Wall Slide so that the mask always sticks to the wall precisely. Previously it could potentially place the mask a couple of pixels away from the wall itself.

  2. #232
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    Thanks ragem for continuous updates.
    The upcoming new build will be great with this...
    also looking forward for 2.5+ support with nested events

  3. #233
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    Sounds awesome maybe I will purchase it one day.

  4. #234
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    Installation?

    Hey rage, great idea, I purchased it, but you forgot to add install instructions in your PDF file. Please tell me where to I put the .MFA file so i can get started? Thanks.

  5. #235
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    Copy "Blank" frame from RPMReleasevXXXX to your project and work with it

  6. #236
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    CapitaineCaverne's Avatar
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    Bonjour quand sera disponible la nouvelle version RPM (v1.8.02) sur clickstore actuellement nous avons que la RPMReleasev18.mfa nous avant pas reçut d émail de mis a jour.
    Hello when will be available the new version RPM (v1.8.02) on clickstore currently we have that the RPMReleasev18.mfa us before not received d enamel update.

  7. #237
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    Hey @CapitaineCaverne , I'll get it up-to-date as soon as I can. I don't have full control on how the listing is updated on Clickstore, so I usually start updates on itch.io first. If you PM me your order number and name from Clickstore, I can get you set up with full access to the itch.io listing.

    Also @SoloStorm1 you just need to open the .MFA from CTF 2.5 itself, no need for any special locations. Like Diogen mentioned, you can copy and paste the Blank frame with RPM's code on to any other MFA file. RPM does require a few extensions but they should be available to download from the built-in Extension Manager.

    Thanks for the support you guys! :]

  8. #238
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    Great stuff, thank you for your work!

  9. #239
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    No prob @zip2kx , glad you enjoy it and I appreciate the support.

    Also I have caught wind of the impending release of Clickteam Fusion 2.5+ in the next week or so. Depending on how much it costs (funds are bit limited right now) I could look into potentially upgrading RPM to take advantage of some of its new features, specifically Nested Events and the enhanced Global Events.

    Only issue is that it seems like 2.5+ files may not be supported by standard 2.5. So I may run into a situation where I'd need to either try to keep parity between two different versions of RPM or possibly move on to 2.5+ for any future updates. Guess I'll find out whenever I get my hands on 2.5+.

  10. #240
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    Here we go y'all, time for a special little update:


    pic uploader

    https://ragem.itch.io/rpm-rages-plat...ickteam-fusion

    RPM has been updated to RPM Plus (v2.0), using the new features found in Fusion 2.5+!

    -All RPM events are now global. This means you no longer have to paste RPM's code into every frame, and any updates will also apply.
    -Almost every event have been re-optimizted to take advantage of Fusion 2.5+'s Child Events. This makes modifying various aspects much less time consuming and easier.

    -The "Use Detectors" option in the Engine Widget now takes up signifcantly less resources.
    -2-Player RPM has been updated to reflect the new changes, with very few compromises between players.
    -Qualifiers have now been renamed and have new icons to make them easier to see in the Event Editor.
    -DirectX 11 is now the default display option.
    -The sizes and hotspots of the detectors have been adjusted.
    -Added AirDashLimit, AirDashXSpeed, AirDashYSpeed, and WallSlideBuffer to the Player Attributes Widget. These were previously hard-coded values, but now can be modified here.

    AirDashLimit determines how long Air Dash lasts
    AirDashXSpeed/YSpeed determines how fast the mask goes in either direction
    WallSlideBuffer determines how long before the mask falls off if no player input is made

    -Fixed an issue where SlopeUp SlowDown could potentially slow down the mask if it traveled too fast.

    While I've gone through a boatload of testing, there's still a slight chance that there could be a hiccup hiding somewhere. Just give me a holler if something shows up! If you're wondering about v1.9, the regular version of RPM will receive some minor updates here and there under that banner, but RPM Plus will likely have a larger focus.

    Don't forget, if you bought it from Clickstore and want the itch.io version, please PM me your order details! Clickstore version will be coming as soon as possible!

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