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Thread: RPM - Rage's Platform Movement

  1. #11
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    oh, that bloody mobile version. It's the worst. Never ever try and edit a post on mobile - that's my advice. You press just about anywhere on the screen, nowhere near the delete button, and it still somehow activates the delete button.

  2. #12
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    I nearly forgot about that anniversary update debacle. I remember firing up Forza one time and the game running like complete molasses, despite running fine before. There's another topic here mentioning low FPS in their Fusion games due to the update, so perhaps that could be related?

    Regardless I'll try and get things all tidied up once I'm able to work on it again.

  3. #13
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    Fuuriokun's Avatar
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    Reboot solved, 60fps now, but, I've noticed that when I minimize it and bring to the front again, the fps become instable, dropping to 30-45...
    It's really weird, may have nothing to do with fusion, but is it enabled to keep running minimized? If yes, try disabling it, if not, enable it and try to make the game pause when lose focus

  4. #14
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    Fuuriokun's Avatar
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    I'm curious, how do you manage players on top of moving platforms? (I've seen that the character can stand and walk on top of a object using physics, and it's amazing)
    Could you share the egg followers source? It will not be part of the final engine, right?

  5. #15
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    ragem's Avatar
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    It works by determining the difference in the platform's position each frame, then applying it to the character.

    I'll post the egg follower source when I get the chance. That works by using two list objects that records the players X/Y every frame. The eggs use a spread value to determine how far up the list it should start, allowing it to replicate the player.

  6. #16
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    Fuuriokun's Avatar
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    Look what I've found xD
    found haha.jpg

  7. #17
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    Oops, looks like I didn't do a good job blocking that off.

    At any rate, here's the egg follower example. The entire thing works with just one event.
    Attached files Attached files

  8. #18
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    Fuuriokun's Avatar
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    haha, I really thought it was intentional, I found a coin trail off screen just before I fall to the left side!
    It's interesting how people organize unused objects in/off frame, should exist a topic showing off with screenshots how people manage their projects! xD

    Thanks for the example! Really clever use of lists!
    I noticed how much it looks like the "magic" key followers from Super Mario Maker, I think they got inspired by Yoshi Island egg followers and Wario Land 4 floating ghost-like key.

  9. #19
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    You might want to delete positions older than a set amount of time, so your lists don't end up using tons of memory and torching your framerate.

    I recommend adapting your method to an array: it's faster to read from, takes up less memory, and you would only need one of them (you would have y0 be your x positions, and y1 be y positions). Could use it like a circular buffer and have the newest element overwrite the oldest element when it exceeds the memory amount.

  10. #20
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    Fuuriokun's Avatar
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    I'm trying to fix the infinity list issue, not that easy though...
    Also, I made then do little jumps when walking xD

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