Actually I started my game on Android base . As I said my problem is different between runtime and mobile show and I don't know where is my wrong because everything is OK in runtime.
In easy games like Mario style and with PMO object we have less bugs or nothing . But in full custom platforming I see strange bugs on mobiles .
A)I used all custom animation movements in one object only . Did you recommend split some motions like swim or shootings to new active objects as destroy previous and add new or vise versa ? Is it will be more help to less bugs?
B) I used fastloops instead For Each loops . Did you recommend use For Each only?
C) I still don't know how read fusion events . I write all games in one frame . Above all of events I write all function for character movements After that Inventory and other HUD and final puzzles of game and rooms functions . All of them is in groups . Is it correct method ?