I'm developing in resolution of 640x360 (16:9, same ratio as 1280x720, 1920x1080).
I'm mainly using the "fit inside" option, it works and adjusts correctly in windowed mode.
However I want to go "real fullscreen" because the performance is way better, so I tick the necessary options and set screen ratio tolerance to 0, to maintain the aspect ratio.
I launch the game and I can see that the resolution changes, I set counters in my game and the resolution seems to be 1176x664. Eh, that's not quite 16:9, close, but still wrong.
Also the game doesn't fill the screen but adds black borders around. This still looks "alright" but I'd like it to fill the screen like it is supposed to, and obviously switch to a correct resolution.
To my understanding, with my current settings, the game tries to find the closest possible resolution of 640x360, in this case it should be 1280x720.
640 / 360 = 1,777777777777778
1280 / 720 = 1,777777777777778
1176 / 664 = 1,771084337349398
Right, switching the resolution isn't ideal either. So, would it be possible to do something like "fit inside" option, but in "real fullscreen"?
We would get the performance boost and the game would nicely adapt to any resolution.
Oh, and with "real fullscreen" I actually mean "real fullscreen", not windowed fullscreen which is just basically maximized window.
Like said, not sure if I'm doing something wrong, though it really sounds like another bug. Should I report this...?