Yesterday my game only used around 95mb of memory today its using over 950mb.Over the past day I haven't made that many changes so I don't know whats going on.
I deactivated every line of code and that didn't change anything.I have nearly all of my object destroyed with qualifiers at the start of the frame,but that doesn't help,I only have 42 objects active at once and yet if I delete the qualifiers so there's over 120 objects the memory stays the same.
So does anyone have any idea of whats going on?
I have a link to download the mfa,its just one frame from my game so its unplayable,but you can still look at the debugger and get info on it.The code is organized,but I don't think that's causing the problem.
Also make sure you set your view to 25% so you can see everything.