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Thread: Build 287.3 - Beta version

  1. #11
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    mobichan's Avatar
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    Does this beta include the recent Android runtime fix for the counter object showing decimals? And the iOS sound fix with the ability to toggle external audio sources?

  2. #12
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    No, for now was under testing did this fix your difference with windows floating value results?
    Yes, will be available a new extension for this to be handled, new extension is called iOS Plus

    and will be available in ClickStore
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  3. #13
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    Hi Fernando,

    Excellent work made with the incorporation of the OGG Vorbis, my CCI file is was almost to the half, good work.

    But I have a problem that did not have before, large samples that I use on my game for background music (all with the option "Play from Disk" to render memory) now make a delay in the game and stop it for one or two seconds before starting the next, which generates the game rests on freeze at the same time.

  4. #14
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    which is the size of theses samples, OGG need to be reconverted to a playable sound inside iOS and that takes time (this is normal in all game framework or runtime around) did you try to use several sounds for background, I see other user split their sounds and play when needed them or in sequence, this is better.

    post a bug report also with a small mfa no graphic only the sound.ogg and mfa in a zip format so I can check the sound.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  5. #15
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    Build 287.3 - Beta version

    The samples weighing between 800K-2300K depends on the music, and if they are difetentes in the same frame. This does not happen with the version 287.2. Now I have a worse problem and was already fixed in previous betas and returns in this, when you go to Springboard or give pause with the object Q&A music channel is completely stopped. This game for me is terrible because I have many characters that do not do actions when the audio channel stops, but to stop the channel because going to the springboard or put pause the game these events lose their meaning and at the same time my game. If you installed the 287.2 version of F2.5 I can continue the previous beta? I'm about to launch my game.


    Sent from my iPhone using Tapatalk

  6. #16
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export Module
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    Koji_Kabuto's Avatar
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    Here is the problem of the Springboard that returns in this Beta:

    http://bugbox.clickteam.com/issues/3340

  7. #17
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    koji, the sounds OGG need to be converted to something is playable which take times, OGG sounds after my review is used for effect and not background music if you still want to used them, I am telling you the best approach found from other user, split the background music and use as needed it, you still may use .mp3 for background music or still using .wav and see the difference, the new system allow you to use , wav, mp3 and OGG, mp3 are played by the audioplayer though.

    sounds code was also organized to meet the iOS specification and work according to it, to say, when receiving a phone call or alarm set.

    many changes were done in iOS to iOS10

    I will post this link for all.

    https://beta.applebetas.tk/notes/ios/10.0/beta7.pdf

    there is changes everywhere to meet ios10 now, admob, chartboost, ironsource

    about your other point, I got lost

    I have many characters that do not do actions when the audio channel stops, but to stop the channel because going to the springboard or put pause the game these events lose their meaning and at the same time my game.
    what did you mean with this?, like all other mobile, when your application loose focus it goes pause, let the others UI to work.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  8. #18
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    Hola Fernando,

    Para no enredarme y como hablamos el mismo idioma (sabes que el inglés no es mi fuerte) te escribo en español.

    Estoy por lanzar el juego en 1 mes si acaso, tengo más de 20 niveles con cientos de eventos que tocan el tema del audio. Además yo cambie de MP3 a OGG por el tema de la licencia (la cual no pienso pagar), hacer esto ahora puede demorarme casi dos meses de los cuales no dispongo para el lanzamiento del juego.

    Por eso te pregunto, puedo devolverme al 287.2 con solo instalarlo sobre este o voy a tener problemas para ir atrás? No me importa que el juego pese más en iOS porque el juego quedaría en unos 600MB aproximadamente y eso no es problema en la AppStore.

    El segundo problema es aún más grave, cuando vas al springboard y regresas al juego no resume el audio (igual si tocas mi botón de pausa que uso el procedimiento del objeto Q&A), esto es lo que te quise decir en la linea que no entendiste seguramente por mi pésimo inglés. Tengo varios personajes que son compras in-app, que cuando los invocas tocan un tema de música y cuando el canal termina de sonar se van de pantalla, si el audio se apago por alguna de las dos razones el personaje jamás se va de pantalla y no puedes seleccionar otro, además que queda ayudando eternamente en el juego y eso no tiene sentido, es una ayuda temporal.

    Por eso todo este tema me mata, y creo que la mejor opción es volver a la versión 287.2 mientras tu revisas esto a futuro o yo saco una actualización en el tiempo cambiando esto, pero en este momento me complica todo el código y el lanzamiento del juego.

    Ayúdame por favor,

  9. #19
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    claro tu eliges que version correr, te recomiendo por este cambio que vayas a la version anterior, y despues vemos con esta,
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  10. #20
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    Koji_Kabuto's Avatar
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    Dale perfecto, gracias Fernando. Solo instalo y vuelvo a la 287.2.

    Ahora no me puedo dar el lujo de revisar tanto, necesito sacar el juego. Voy a dejar la 287.3 en otro equipo para el UWP que va mucho mejor. Un abrazo y saludos a la familia,

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