I went to show off Anathema on the Daz forums and people were more interested in the engine than the art assets made with Daz.
That's another interesting hint that showing user-created content can be one of best selling point for CT.
Btw, those last 4-5 screenshots you posted in the Daz forums are quite cinematic and eye-catching
(I particularly like the fourth and third from bottom),
I think I didn't see them in the WIP section thread.
Thank you very much! I've got WAYYYY more art than I've shown. I've shown maybe 20% of what all I've done as far as concept art goes. Maybe I will release a digital art book with the game.
Same here. I always wanted the Steam conversion feature because of that error. It forces you to drag the mfa into the application window every time or to select it manually .
So now I have the Steam version of Clickteam Fusion Developers version and I have to ask... can I use the Standalone Standard version I have to develop my game, then add things to it using the Developers version I have with Steam, or will they not work with each other?
You can, but once u add developer features you cant open it in the standard version after.
Great deal! Now I'm trying to get the games from the bundle running but finding some extensions on the internet is harder than I thought.
I can't install the "parser.mfx" because the installer this extension (and various others) comes in doesn't recognise MMF 2.5. On the dark-wire website they say "create a dummy 'mmf2.exe' file in Fusion install folder" but that doesn't seem to work with the Steam version. Does someone have a workaround?
Edit: Nevermind, I've found it in the extension manager. I swear it wasn't there before, I had searched for 'string' and 'parser' as well. Strange, but good. : D
The keys from the Humble Bundle are normal Steam keys. The conversion should work for all Fusion 2.5 users and it also works vice versa, so you could also pay the upgrade fee to get a Steam copy.