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Thread: Active Object behaviour change in HTML5 build

  1. #1
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    welshpixie's Avatar
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    Active Object behaviour change in HTML5 build

    Hallo!

    www.delsdoodles.com/rainbowrunner/index.html

    In the CTF preview build and the Windows .exe build, those falling sprites all bounce off towards the left after hitting a platform. In the HTML5 build, a few seconds into the game, they stick on the platform briefly then all bounce off to the right Anyone know what's up?

  2. #2
    Clickteam Clickteam
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    Can you upload the MFA file so I can take a look?

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    Runner2.mfa

    Here you go - thank you! ^.^

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    Clickteam Clickteam
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    Ah physics most likely is causing that.....
    I will have to check and make sure they updated this in HTML5 if its running different then the EXE

    Now I don't know the long range plan for the game but I wonder if the non physics bouncing ball movement could be used?
    It might be a quicker work around till the HTML5 physics can be looked at.

    We are currently working on a big update to the HTML5 engine so we will have to complete that before we can look into the movements -- So it might be a bit

  5. #5
    Clicker Fusion 2.5 (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
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    Ah thank you! I'll try without the physics - otherwise I can wait, the game isn't ready yet and exe builds are fine for now

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