So I'm trying to make a pause menu for my slots game. So what I'm doing is, I made an event for a button click and it will trigger the layer 1 to get hidden and will then show layer 2 which is the pause menu. Now the problem I'm having, is if someone clicks the spin button and then goes to the pause menu, I'm having trouble resuming the active object animation when they resume to the same frame it was when the player clicked the pause button. I've tried all kinds of things including stopping the animation, writing the current frame to an array and then when they resume I would set the animation frame value to the current value in my array and then start/restore the animation. Didn't work, it just shows the first frame of the animation it doesn't even start.. I've tried stopping it and starting after resuming, but what happens is the frame is the same as it was before they paused, but it is stuck when resuming even though I have it set to start/ restore the frame. I tried a couple of other wacky ideas, but still have come up empty. Any suggestions on how to fix this or any alternatives to do what I'm trying to do would be great. Thanks!