Hi guys, I am new here, happy to say that I am finally an owner of this awesome clickteam product (thanks to humbe bundle sale)
I have one question regardless of how Fusion is handling some things, since I am a GameMaker user.
How GUI elements are working in Fusion? In game maker they are working independently from active objects (sprites). In GM if I place on screen GUI element and sprite character, different aspect ratio of the screen will make character to stretch, but GUI elements will not stretch (it will float/change coordinate space instead, but it's easy to make it fixed in place with a few lines of code). So my question is, if I make android game, how to handle different android aspect ratio screens, to prevent GUI elements to be squashed or stretched?