I'm developing for J2ME phones in Clickteam Fusion 2.5 Developer.
I wonder how it is possible to pause the game. The Help document said that sub-applications are not supported. The "Application paused" dialog box is out of the question because there's no way to select it on the phone.
What I'm thinking about is if there's a way to pause all movements and somehow store their values somewhere when the game is paused and spawn a menu. When the player unpauses the game, all movements should continue in their normal ways. I hope I'm not going to be forced to use my own movement methods because that will be so complicated. I think that J2ME doesn't support floating point numbers which means that my method of using floating point numbers might not work at all.
What do you think about how I should make a menu? Keep in mind that the J2ME export has a limited number of objects and is limited in compatibility.