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Thread: Platforms Movement Object (PMO) jump through platform problem

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    Question Platforms Movement Object (PMO) jump through platform problem

    Hi! Platform Movement Object is a great tool for quick player setup for a platfrom game which I really like. But sadly, it has quite a problem with jump through platforms. If I have 2 such platforms positioned verticaly one above another my player simply cannot collide with the one below. I guess PMO cannot detect collision with platforms from below if player overlaps them. I know there have already been people with the same issue, however, there still is no real solution to the problem. So is there any way how to fix this? Or the only solution for this case is to use custom movement system?

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    Clickteam Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleInstall Creator Pro
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    Add ( Player Y Position is lower than Platform Y Position ) to the collision event.
    - BartekB, a.k.a Uppernate
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    When I'll done with translations and learn extension development, I'll probably reimplement PMO (actually rewrite from scratch) since it starts to piss me off as well. Will do it so it can be selected as movement and be as easy to use as default platform movement but without its issues.

    //edit: If possible I'll also make it hotspot-independent so you don't have to deal with this thing either.

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    Thanks for your replies, guys! But unfortunately, nothing helps, it's just how PMO works. It is still very useful for most cases but I'd rather make a custom movement system instead. Darkhog, your idea is great, wish you luck with that!

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    did you try what Bartek suggested? it will work.. it does work.

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