I have some questions about fine collision detection.
My understanding is that it is a lot more CPU heavy to use 'fine collision detection' than it is to use box detection, but I'm a bit vague as to the reasons why.
It would be nice if someone could explain in detail:
- what's going on when you have 'fine collision detection' turned on
- why it's more CPU heavy
- if you need to turn it off for every object, or if there are times when it doesn't matter if it's on or off
Thank you very much