As I'm experimenting for the first time with the Android Exporter.
I've started with something simple: a Platform Player using the "Platform Movement Object" for extra options.
What I've done that may cause the problem I'm about to explain may be the fact that I didn't use the Player's Animation (Idle, walk, jump) but I'm controlling a simple Cube for the collision to be perfect for my needs.
I've added an Always = Set the position of my Animated Active Object (with all the animations) on the Cube so I'm actually controlling the cube but the animations of the Player following it all the time.
It works perfectly fine when I test it on Windows 10, but when I'm testing it on Android (both: Real Device and BlueStacks emulator) there is a weird problem:
Walking to the Right show the Right walk animations, but walking to the Left still showing the RIGHT walking animations, means the active player with the animations don't turning to the left.
Again, in Windows it works perfectly fine, so I'm wondering: is it something I'm doing wrong maybe you can help me out to solve it?
or is it just a fact that I will get many issues from PC to Android as I'm trying to make an Android game?
* Sorry about my bad English
Since I'm a Noob, Here is a screenshot of the events, maybe you can see the problem: