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Thread: Physics engine crashes program when I try to run with it

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    Clicker Fusion 2.5 Developer

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    Physics engine crashes program when I try to run with it

    My original problem I am trying to solve is my enemy ships stick to my player ship and do not bounce, even though the movement is set to bouncing ball and I have set them both to bounce.. So I found on the forum that I could use Physics bouncing ball, but when I put the physics engine in my play level, and try to run it, it goes for about 2 seconds and then crashes and a message about an error and windows is looking for a solution to the problem. I found one common post, but I didn't understand the solution which had to do with two actives overlapping one another and that moving one up a pixel solved it. I have no idea what this means. If anyone has a suggestion I'd appreciate it. Thanks!

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    Clickteam Clickteam
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    Can you upload an MFA file?

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    Clicker Fusion 2.5 Developer

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    Sure, here is the file with the physics engine in it. Without it I was using the regular bouncing ball movement for the alien space ship but it would stick to the player ship. Thanks for looking at it. https://www.dropbox.com/s/ky7is7wcix...ysics.mfa?dl=0

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    I think the Physical movements on the hostile ship have a problem with the events here:


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    Clicker Fusion 2.5 Developer

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    What kind of problem? Is it because I have them spawning at different points? Or because they are going at different speeds?

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