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Thread: How to use correctly ini and binnary files ?

  1. #1
    Clicker Multimedia Fusion 2Install Creator Pro
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    esp's Avatar
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    Question How to use correctly ini and binnary files ?

    Hello clickers !
    I'm trying to use two "ini files" , one to save the game and one like a dialogue container !
    The save.ini is going to be a binnary file while the dialogue is going to be just a .ini becouse it would be easier just to modifiy it and translate to other linguages . Now I don't know if it is possible to use both files contemporal , but if is there any guide ?
    I hope I was clear

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    Clicker Fusion 2.5Android Export ModuleiOS Export ModuleSWF Export Module
    leightonw87's Avatar
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    After trying to figure it out myself I'm not sure you can do it without having the save ini stored with the app,

    I made this quickly so theres no comments, It uses two files, "save ini.ini" (which should be a binary file) and "dialog ini.ini", space progresses dialog text and use the mouse to click the dialog option, not sure if it helps but the file is here if you want to look at it.

    Btw the events aren't really optimized so could be improved alot.

    Here is the link. Hope it helps you.

  3. #3
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
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    Just to add on that, this video is handy for learning ini's as well. You should be able to use two ini's as long as you save them as separate names and reference them accordingly.

    http://community.clickteam.com/threads/89685-Save-Data-INI-Strings-Numbers-Object-Position-Tutorial

  4. #4
    Clicker Multimedia Fusion 2Install Creator Pro
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    esp's Avatar
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    thank you guys !

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