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Thread: In-App Purchase for Android ?

  1. #11
    Clickteam Clickteam
    Fernando's Avatar
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    no my question is different, whatgmail account are you using for test teh same as developer?

    can you show some images of the dialog is presented to you?
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  2. #12
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)iOS Export Module (Steam)

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    My Gmail account for testing is completely different. I sent my apk file to a friend and tested it on there phone. This is the error we received.


    Screenshot_of the error.jpg

  3. #13
    Clickteam Clickteam
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    mm seems that you have to check with google, never hear of this message in inApp, is the account what you are using for test, registered as tester?
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  4. #14
    Clicker Multimedia Fusion 2iOS Export ModuleSWF Export ModuleUnicode Add-on
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    Question hm

    Quote Originally Posted by Fernando View Post
    In-App purchase you may buy at Clicktore and is for Amazon in-app, work perfectly good.

    In-App comes with the developer version and handles in-app fro Google Play Store.
    In-App have an example that you may see at Help--->Examples---> (a list of folders, search fro in-App)
    in-App purchase comes with an example and an application using for sandbox to test the in-app flow.
    a small help on how to proceed in google dashboard here https://developer.android.com/traini...DefineProducts
    No In-App that comes with my Dev version
    No example either

  5. #15
    Clickteam Clickteam
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    sorry can you update your badges?

    Do you have Android developer fusion 2.5, right?

    what version you have installed?

    don't you have the inAppAndroid folder in help--->Examples?
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  6. #16
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module

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    Hey all! Sorry for reviving this thread yet again. I am running into some challenges with an in-app purchase, which I know should be super easy to fix. I just don't really know what I'm doing. I followed the PDF guide and looked at the (undocumented) examples, but what I'm trying to achieve is slightly different. I don't need a list/inventory, but a single one-time purchase that permanently unlocks more content in the game. The in-app product (with ID 111) is live and can also be bought. The trouble starts afterwards, as I don't know how to make my game recognise that the product has been bought. All I want is to set a general value (which I named "PaidPremium" to 1. In the first screenshots you see my code (you can see that I don't know what I'm doing) and in the second screenshot is a log of the crash... Please help

    https://drive.google.com/file/d/1vmI...ew?usp=sharing
    https://drive.google.com/file/d/1hVM...ew?usp=sharing

    Thanks a ton in advance!

    Greetings from a total noob

  7. #17
    Clickteam Clickteam
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    sorry is SKU "111" the item from google dashboard?



    BUT

    most important and related to your dev, are you putting the public Key in your inapp object properties, seems to be missing
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  8. #18
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module

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    Hey Fernando

    Yes, SKU "111" is the Product ID of the in-app product in the Google Play Console.

    The key was missing at first, but I've since added it but get the same crash...

  9. #19
    Clickteam Clickteam
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    not sure if item can start with numbers or be all numbers, can you add a new sku which start with alpha letters, "item_111" just to test

    ==============================================

    found this

    Capture.PNG
    Regards,


    Fernando Vivolo

    ... new things are coming ...

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