no my question is different, whatgmail account are you using for test teh same as developer?
can you show some images of the dialog is presented to you?
no my question is different, whatgmail account are you using for test teh same as developer?
can you show some images of the dialog is presented to you?
Regards,
Fernando Vivolo
... new things are coming ...
My Gmail account for testing is completely different. I sent my apk file to a friend and tested it on there phone. This is the error we received.
Screenshot_of the error.jpg
mm seems that you have to check with google, never hear of this message in inApp, is the account what you are using for test, registered as tester?
Regards,
Fernando Vivolo
... new things are coming ...
sorry can you update your badges?
Do you have Android developer fusion 2.5, right?
what version you have installed?
don't you have the inAppAndroid folder in help--->Examples?
Regards,
Fernando Vivolo
... new things are coming ...
Hey all! Sorry for reviving this thread yet again. I am running into some challenges with an in-app purchase, which I know should be super easy to fix. I just don't really know what I'm doing. I followed the PDF guide and looked at the (undocumented) examples, but what I'm trying to achieve is slightly different. I don't need a list/inventory, but a single one-time purchase that permanently unlocks more content in the game. The in-app product (with ID 111) is live and can also be bought. The trouble starts afterwards, as I don't know how to make my game recognise that the product has been bought. All I want is to set a general value (which I named "PaidPremium" to 1. In the first screenshots you see my code (you can see that I don't know what I'm doing) and in the second screenshot is a log of the crash... Please help
https://drive.google.com/file/d/1vmI...ew?usp=sharing
https://drive.google.com/file/d/1hVM...ew?usp=sharing
Thanks a ton in advance!
Greetings from a total noob
sorry is SKU "111" the item from google dashboard?
BUT
most important and related to your dev, are you putting the public Key in your inapp object properties, seems to be missing
Regards,
Fernando Vivolo
... new things are coming ...
Hey Fernando
Yes, SKU "111" is the Product ID of the in-app product in the Google Play Console.
The key was missing at first, but I've since added it but get the same crash...
not sure if item can start with numbers or be all numbers, can you add a new sku which start with alpha letters, "item_111" just to test
==============================================
found this
Capture.PNG
Regards,
Fernando Vivolo
... new things are coming ...