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Thread: Physics Joint not working on android

  1. #1
    Clicker Fusion 2.5
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    Angry Physics Joint not working on android

    So I'm making physics based game, where you can build your own base and defence it. Anyway, I made joints that connects blocks together. When I run it on windows (testing it), it works fine. But when I build it on android and test it, it won't connect blocks anymore. Anyone have any idea what should I do? I checked that layers are good. I also tried does the joint work if you make a block and put a joint already there, then it worked. It doesn't work only in create. Please help and sorry for my bad english I'm very tired.

  2. #2
    Clickteam Clickteam
    Fernando's Avatar
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    can you post a small mfa on how you are making this?
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  3. #3
    Clicker Fusion 2.5
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    I made some quick tutorial, can I post it private? And if I can, how do I do that? I don't want my project to be public even thought this is a quick peek how it works

  4. #4
    Clickteam Clickteam
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    make a bug report but set as private so only you and us will see it.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  5. #5
    Clicker Fusion 2.5
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    Tutorial

    I hope this works, it's password protected I will send you the password private.

    Tutorial.mfa

  6. #6
    Clicker Fusion 2.5
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    Ahhh I just found out I can't send you private messages

  7. #7
    Clickteam Clickteam
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    send to my email fernando@clickteam.com
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  8. #8
    Clicker Fusion 2.5
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    Sent it, hope you can check it out soon!

  9. #9
    Clicker Fusion 2.5
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    I was wondering If it's possible to click the blocks you want to weld together and then make the joint by physics engine with distance joint. It would be much easier comparing that you have to click very carefully between the blocks. I made few tests already but the problem is that you have to choose what objects are being joint together. Is there some kind of function possibility that can be made? Like it joints number 1 object selected and number 2 object selected.

  10. #10
    Clickteam Clickteam
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    Hi,

    seems that the creation of joints are Ok, as far I tested, but don't know what is the final logic you may need there.

    according your above post, check if spread value fit your need, if not try using an internal value making it like the index number.

    but the joints are created in the center of the block according your mfa.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

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